In this tutorial, you will create vector art using MoSpline, shown in Figure 1.
Figure 1
|
1. Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager.
2. Choose MoGraph > MoSpline from the main menu; a MoSpline is added to the Object Manager.
2. Choose MoGraph > MoSpline from the main menu; a MoSpline is added to the Object Manager.
3. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter -12.5 in the Offset spinner and enter 85.1 in the Start spinner.
4. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager,choose the Simple button; the Simple area is displayed. In the Simple area, set the parameters as follows:
Length: 5831 Segments: 56 Angle H: 176
Angle P: 271 Angle B: 360 Curve: -143
Bend: -87 Twist: 360 Width: 1.5
After entering these values MoSpline is displayed, as shown in Figure 2.
Figure 2 |
5. Choose Create > NURBS from the main menu; a cascading menu is displayed. Now, choose Sweep NURBS from it; a Sweep NURBS is added to the Object Manager.
6. Make sure that MoSpline is selected in the Object Manager. Press and hold the left mouse button on MoSpline and drag the cursor to Sweep NURBS in the Object Manager; the MoSpline is connected to Sweep NURBS in the Object Manager. Similarly, drag Circle to Sweep NURBS in the Object Manager; the Circle is connected to Sweep NURBS in the Object Manager.
7. Choose MoGraph > Cloner from the main menu; a Cloner is added to the Object Manager.
8. Make sure that SweepNURBS is selected in the Object Manager. Press and hold the left mouse button on SweepNURBS and drag the cursor to Cloner in the Object Manager; the SweepNURBS is connected to Cloner in the Object Manager.
9. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, select Radial from the Mode drop-down list and set the parameters as follows:
Count: 11 Radius: 2
10. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, choose the Coord. button; the Coordinates area is displayed.
P . X: 121 R . P: -90
11. Make sure that Cloner is selected in the Object Manager. Next, choose MoGraph > Effector > Formula from the main menu. Make sure Formula is selected in the Object Manager. In Object Manager, choose the Parameter button; the Parameter area is displayed. Select the Scale and Rotation check boxes.
12. In the Parameter area, set the parameters as follows:
P . X: 0 P . Z: -34 Scale: -26.4
R . H: 108 R . P: 151 R . B: -190
13. Double-click in the Material Manager,a new material with the name Mat is created. Double-click on Mat; the Material Editor is displayed.
14. In the Material Editor, set the color to green. Next, choose the arrow button corresponding to Texture; a flyout is displayed. Choose Gradient from the flyout.
15.Choose the Gradient button; the Shader Properties area is displayed. In this area, set the parameters as shown in Figure 3.
8. Make sure that SweepNURBS is selected in the Object Manager. Press and hold the left mouse button on SweepNURBS and drag the cursor to Cloner in the Object Manager; the SweepNURBS is connected to Cloner in the Object Manager.
9. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, select Radial from the Mode drop-down list and set the parameters as follows:
Count: 11 Radius: 2
10. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, choose the Coord. button; the Coordinates area is displayed.
P . X: 121 R . P: -90
11. Make sure that Cloner is selected in the Object Manager. Next, choose MoGraph > Effector > Formula from the main menu. Make sure Formula is selected in the Object Manager. In Object Manager, choose the Parameter button; the Parameter area is displayed. Select the Scale and Rotation check boxes.
12. In the Parameter area, set the parameters as follows:
P . X: 0 P . Z: -34 Scale: -26.4
R . H: 108 R . P: 151 R . B: -190
13. Double-click in the Material Manager,a new material with the name Mat is created. Double-click on Mat; the Material Editor is displayed.
14. In the Material Editor, set the color to green. Next, choose the arrow button corresponding to Texture; a flyout is displayed. Choose Gradient from the flyout.
15.Choose the Gradient button; the Shader Properties area is displayed. In this area, set the parameters as shown in Figure 3.
Figure 3 |
16.Choose Create > Environment > Background from the main menu; the Background object is added to Object Manager.
17. Double-click in the Material Manager,a new material with the name Mat is created. Double-click on Mat; the Material Editor is displayed.
18. In the Material Editor, choose the arrow button corresponding to Texture; a flyout is displayed. Choose Gradient from the flyout. Choose the Gradient button; the Shader Properties area is displayed. In this area, set the parameters, as shown in Figure 4.
17. Double-click in the Material Manager,a new material with the name Mat is created. Double-click on Mat; the Material Editor is displayed.
18. In the Material Editor, choose the arrow button corresponding to Texture; a flyout is displayed. Choose Gradient from the flyout. Choose the Gradient button; the Shader Properties area is displayed. In this area, set the parameters, as shown in Figure 4.
Figure 4 |
19. Apply Mat shader to Cloner and Mat.1 shader to Background.
20. Create a light in the viewport. Select Light in the Object Manager. Choose the General button in the Attribute Manager; the General area is displayed. In this area, enter 207 in the Intensity spinner and set the parameters as follows:
R: 180 G: 236 B: 48
21. In the General area, select Shadow Maps (Soft) from the Shadow drop-down list.
22. Choose Render Settings tool from the Command Palette; the Render Settings window will be displayed. In the Render Settings window, choose Effects button; a flyout will be displayed. Choose Ambient Occlusion.
23. Choose the Render to Picture Viewer tool from the Command Palette. The abstract model is rendered in the Picture Viewer window.
No comments:
Post a Comment