Friday, August 9, 2019

How to Create a Ring Using Volume Builder

To create a model in cinema 4D you’re constantly switching among the drawing tools, views and components. In this article, you find several examples that illustrate ways you can use these tools together to model a specific shape or object.
  • Choose Create > Object> Torus from the menu bar and create a torus with a radius of about 394 cm and enough Pipe segments and Ring Segments for smoothness, refer to Figure 1.

  • Choose Create > Object> Sphere from the menu bar and create a sphere with a radius of about 46 cm and enough segments.
  • Scale sphere vertically and align with torus as shown in Figure 2.

  • Create one more sphere with radius of about 18 cm, scale and align it with first sphere, refer to Figure 3.

  •  Create another torus with radius of 450cm & align it with the first torus, as shown in Figure 4.

  • Create one more sphere of radius 10cm.
  • Next, choose MoGraph > Cloner from menu bar
  • In the Object Manager, select the last sphere created (radius =10) and drag it to Cloner, as shown Figure 5.

  • Select Cloner in the Object Manager and set the parameters in the Attribute Manager, as shown in Figure 6.

  • You will notice that cloned spheres are arranged radially around torus as shown in Figure 7.

  • Choose Volume > Volume Builder from menu bar
  • Now, drag all the objects one by one to Volume Builder in the Object Manager, as shown in Figure 8.
  • Choose Volume > Volume Mesher from menu bar
  • In the Object Manager, drag Volume Builder to Volume Mesher.

  • Choose the Render to Picture Viewer tool; rendered view of ring is displayed, as shown in Figure 9.
     You can use the tips & techniques demonstrated in these ring model example.

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Saturday, July 20, 2019

Some New Features in MAXON Cinema 4D R20

Volume Modeling

In MAXON Cinema 4D R20, you can create complex models by adding or subtracting basic shapes in boolean-type operations. You can do so by using the volume Builder and Volume Masher tools.

Volume Modeling offers a complete procedural way of creating objects you could not even imagine before. Volume modeling is based on voxels. Voxels are three-dimensional pixels defined for a volumetric surface.  

Node Based Material

In Cinema R20, the Uber, node, and some in-built node based materials are introduced. These materials can be used to create complex materials that cannot be created using other material systems. The Node system uses physically-based BSDF shading, comparable with a physical material that calculates diffuse shading using dispersed reflections.

The BSDF stands for Bidirectional Scattering Distribution Function – a method that emulates the physically correct transmission and reflection behavior of surfaces.
Uber material is a generic material which is simple and very easy to use.

Camera 2D Mode

The Camera 2D Mode option displays 3D object as 2D object. In this mode, position of the camera does not change when you navigate, move, and zoom-in and zoom-out in the view.
This is a temporary mode, which can be used to more precisely examine parts of the scene, e.g., to paint or adjust something. This mode is designed for use in the perspective view.
CAD Data Import
You can directly and easily import Solidworks, STEP, CATIA, JT and IGES files. Using these imported CAD models, you can create amazing visualizations in Cinema 4D.

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Thursday, May 30, 2019

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio and then progresses to cover the advanced techniques. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.
This textbook will help you unleash your creativity and transform your imagination into reality with ease.
Salient Features

  • Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents

Chapter 1: Exploring CINEMA 4D R20 Studio Interface
Chapter 2: Working with Splines
Chapter 3: Introduction to Polygon Modeling
Chapter 4: Sculpting
Chapter 5: Texturing
Chapter 6: Lighting
Chapter 7: Rigging
Chapter 8: Animation
Chapter 9: Introduction to UV Mapping
Chapter 10: Compositing 3D objects
Chapter 11: Rendering
Chapter 12: MoGraph
Chapter 13: Working with XPresso
Project  1: Creating an Indoor Scene
Project  2: Texturing an Indoor Scene

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Saturday, November 23, 2013