Saturday, November 23, 2013

ct0008 - How to use the Lathe generator?

In this tutorial, you will create a vase using the Lather generator in CINEMA 4D.




ct0008 - How to use the Loft generator?

In this tutorial, you will learn how to use the Loft generator to create a vase.

Saturday, June 8, 2013

ct0007 - Create fireworks using Tracer and Sketch & Toon shader

In this tutorial, you will create fireworks using Tracer, shown in Figure 1.
Figure 1
1. Choose MoGraph > Tracer from the main menu; a Tracer is added to the Object Manager.

2. Choose Simulate > Particle > Emitter from the main menu; a Emitter is added to the Object Manager.


3. Make sure the Tracer is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, drag Emitter to the Trace Link, as shown in Figure 2.

Thursday, May 30, 2013

ct0006 - Creating vector art using MoSpline in Cinema 4D

In this tutorial, you will create vector art using MoSpline, shown in Figure 1.

Figure 1

1. Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager.

2. Choose MoGraph > MoSpline from the main menu; a MoSpline is added to the Object Manager.

3. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter -12.5 in the Offset spinner and enter 85.1 in the Start spinner.

4. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager,choose the Simple button; the Simple area is displayed. In the Simple area, set the parameters as follows:

Length: 5831           Segments: 56               Angle H: 176          
Angle P: 271           Angle B: 360               Curve:  -143               
Bend: -87              Twist: 360                  Width: 1.5

After entering these values MoSpline is displayed, as shown in Figure 2.

Wednesday, May 22, 2013

ct0005 - Creating animation using MoGraph and Softbody Dynamics

The Dynamics Body tag consists the object-relevant properties of both the Rigid and Soft Bodies and is the most important control element for Dynamics.  In this tutorial, you will create motion graphics animation, shown in Figure 1.
Figure 1
1. Choose Create > Object from the main menu; a cascading menu is displayed. Now, choose Sphere from it; a Sphere is added to the Object Manager.

2. Make sure the Sphere is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter 10 in the Radius spinner.

3.  Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager. In the Object Properties area, select XZ from the Plane drop-down list.

4. Choose MoGraph > Cloner from the main menu; Cloner is added to the Object Manager.

5. Create a cloner using the Cloner tool. In the Attribute Manager, select Object from the Mode drop-down list.

6. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, choose the arrow button next to the Object text box and select Circle in the Object Manager. The Circle object is added to Object text box.

7. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, enter 450 in the Count spinner.


8.  In the Object Manager, select Sphere and then drag it to Cloner; the Sphere is connected to Cloner. Also, clones of Sphere are created in the Perspective viewport, as shown in Figure 2.